As he lands regular attacks, a cursor moves along a line of eight locked icons, each of which corresponds to a move. His drive, Takegami, works like the power up system from the classic arcade shoot-em-up, Gradius. The final new playable character, who is unique to the console version of Central Fiction and is the only character who isn't unlocked from the start, is the powerful Susano'o. She can't block while her magatama is active. While it's active, she can fire it as a projectile, though it will take a few moments to return to her after it fires. Her Drive activates her “magatama” (which is, of course, not actually a magatama, because this is BlazBlue and nothing is ever actually anything) to change up her move set. She's a boss character who can freeze time. Izanami finally makes her first appearance as a playable character as well. This gives Nine a huge pool of moves to draw from, and makes experimenting with her a ton of fun. Combining up to three of these elements (including multiples of the same element) creates different spells with different strengths and effects. Instead, she possesses two slots to stock spells, which she powers up with her light, medium, and hard attacks, each of which corresponds to wind, water, or fire. Strictly speaking, Nine doesn't have a Drive. Now she's free to wave her boobs wherever she pleases (seriously, they're front and centre in every scene). One of the more fun and complex new characters is Nine the Phantom, who appeared in a restrained form in the story modes of all previous BlazBlue games. Each Bloodedge attack has a charged version with a longer reach that crushes the opponent's guard. Naoto is a mid- and short-range fighter whose Bloodedge Drive uses his own blood to create weapons. Naoto doesn't let the fact that he's from a different universe stop him from appearing in this latest BlazBlue game. The other non-boss newcomer is Naoto Kurogane, the protagonist of the BlazBlue: Bloodedge Experience light novels, whose design contains some clear references to series protagonist Ragna the Bloodedge. The opponent can't tell which Hibiki is the real one until the move is complete. Pressing forward while pressing D will perform the same move, except it's Hibiki who will rush forward and his clone who will stay in place and disappear once the move is complete. For example, standing still and pressing D will send the copy forward to attack while Hibiki stays in place. Each of his Drive moves can be altered to switch Hibiki with his clone. Hibiki's Drive is Double Chase, which creates a clone of Hibiki that rushes forward. He's a quick and sneaky ninja character who gets in close for quick combos with his dual swords. My personal favourite newcomer is Hibiki Kohaku, who appeared as a non-player character in the story of BlazBlue: Chrono Phantasma. All together, the Central Fiction roster checks in at an impressive 35 chracters with the DLC. New characters are just as important as new mechanics for fighting game sequels, and Central Fiction doesn't slouch in that department, with five new playable characters, not counting the two DLC characters. These new systems are easy enough to understand on their own, though they add to an already complicated system of meters, context-specific statuses and commands, and unique character Drive abilities. While in Active Flow, the Burst gauge (the meter responsible for Overdrive) refills more quickly, and attacks deal more damage. It activates when a player plays aggressively. This attack, which immediately ends Overdrive, can be powered up using Central Fiction's other big new mechanic: Active Flow. By pressing all four attack buttons while Overdrive is active, each character can perform a brand new combo that deals a nice chunk of damage. First is Exceed Accel, a new type of special move that can be performed during Overdrive (a sort of “super” mode that returns from the previous game). The varied and complex gameplay that fans have come to expect is back, along with a couple of new mechanics. This latest entry will feel familiar to series veterans. Appropriately, the game continues the series' tradition of iterating with sequels, rather than reinventing, and the result makes this feel like the most complete BlazBlue package yet. "If your game's glossary has more than 470 terms in it, maybe your game's story is convoluted."īlazBlue: Central Fiction is the fourth and final game in the current BlazBlue story, barring an enhanced Extend version that is supposedly not coming (we'll see how true that holds in a year or two). BlazBlue: Central Fiction (PlayStation 4) review
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